

- #Jet force gemini cheats all weapons how to#
- #Jet force gemini cheats all weapons Patch#
- #Jet force gemini cheats all weapons Activator#
- #Jet force gemini cheats all weapons code#
Zelda OOT Damage Notes (for porting to MM later): Playing the inverted song with values other than all 0 makes it always "return to normal" unfortunately. Things like lens of truth and Goron roll use a different address that is hardcoded for draining it,so IDK what to do for that. You can switch the 06 and 09 to 03/05 and 08 to make them less vicious.

Now 02 is sword charge and spit bubbles,04 is Fire and Ice Arrows,and 08 is Light Arrows.

#Jet force gemini cheats all weapons Activator#
If you change them,make sure none match the activator values or it will combine into the highest change. The boss health might be complicated from it having multiple phases,so that may be the most difficult one to get. Other things that use one hit value to drop magic might be easy to find,unless they are absent from the RDRAM. The proper way would take some lengthy searching to see if the values are stored normally in the ASM portion of RDRAM.Īs for magic,it may be really difficult or possibly easy if I can find the ASM equivalents to every item's magic usage,the Lens of Truth most likely has a counter for each segment of magic as a delay,but you could ignore that and fake out the challenge by leaving it on instead of spamming it to prevent magic loss. Time flow should be easily hacky-able with activators changing the value every time you could alter it with reverse SoT. Take you're time and if you can't make all these work that's fine, thanks for reading :] So it got me thinking what Majora's Mask would be like with the codes I mentioned
#Jet force gemini cheats all weapons code#
and I want a new challenge going threw it again, I'm enjoying the hell out of playing OOT with just a 4x damage intake code honestly ^^ I'm looking for codes to make Hardcore Majora's Mask, cause Zelda games can be a little to casual. would be neat to includeĢnd would be a code that makes you're magic meter consumed twice as much from using magic (making magic potions useful)ģrd and last would maybe be a modifier for what % time flows atĮX: time flows 10/20/30/40/50/100 percent fasterĤth (Maybe) a code to make the final boss have more HP? out of all the idea's here this one doesn't really matterĪnd that's all I can think of for Majora's Mask I personally just want the 4x but for anyone else who wants to use a different x damage modifier. My request is a few codes for "Legend of Zelda, The - Majora's Mask (USA)"ġst would be a code that makes you take a specific amount of extra damageĮX: Player takes 2x 4x 6x or 8x normal damage, it would be one that you could choose If it doesn't matter I would like to request a code (since you seem to want request's) Do you know if this kind of hack will run in the actual N64?
#Jet force gemini cheats all weapons how to#
I'll try that when I have some free time, because I need to learn about how to use it first. Thanks ExtremeDude2 for pointing me out about Toad's Tool being able to edit models. Same with Jet Force Gemini, but I think this game doesn't suffer from LOD (I haven't played it on emu, and I didn't notice anything on console back in the day). The GE Setup Editor now supports Diddy Kong Racing too, but I'm not sure if you can replace models in this version. These improved games will work on the real hardware, but performance will be worse. I wonder if there are things in the solo missions that can be improved as well (maybe some textures). Multiplayer level allocations can be fixed to enable 4P in all of them (I already did that).
#Jet force gemini cheats all weapons Patch#
I can make a patch for a GoldenEye DX version. I can probably do it manually with the GE Setup Editor, but there are so many models that I thought maybe a code was easier, heh.
